10 Best Double Evolution Decks in Clash Royale

10 Best Double Evolution Decks in Clash Royale

Get ready to unleash the ultimate power on your Clash Royale opponents with the game’s top double evolution deck. This formidable strategy combines the devastating force of multiple evolutions, creating an unstoppable army that will crush your enemies into submission. Let’s dive into the heart of this deck and uncover its deadly secrets.

At the core of this deck lies the mighty Mega Knight. This colossal warrior strikes fear into the hearts of his foes with his devastating area-of-effect damage and relentless charge. By leveling up Mega Knight, you’ll transform him into the unstoppable Super Mega Knight, capable of decimating entire pushes in a single blow. Supporting the Mega Knight is the equally formidable Miner, who burrows underground to strike enemy structures and troops from unexpected angles. His unique ability to bypass defenses makes him a constant threat, and when evolved into the Royal Miner, he gains the power to deploy powerful Invisibility Shields.

Rounding out this fearsome deck is the versatile Poison Spell. This toxic cloud slows and damages enemy units, making them easy prey for your advancing troops. As you progress through the battle, you’ll have the opportunity to upgrade the Poison Spell into the devastating Hyper Poison, which inflicts even greater damage and extends its duration. With this explosive combination of high-impact units and strategic support, the double evolution deck is an unstoppable force that will leave your opponents reeling in defeat.

Master the Dragon’s Might

The Electro Dragon, the Electro Spirit, and the Baby Dragon form a formidable trio in this deck, unleashing devastating electrical storms upon your opponents. The Electro Dragon’s chain lightning can reach multiple targets, crippling enemy pushes and buildings. The Electro Spirit’s stunning effect can freeze enemy units, allowing your dragon duo to finish them off. Lastly, the Baby Dragon provides consistent damage and a splash attack, covering air threats and supporting your ground troops.

Card Level Damage Hitpoints Cost
Electro Dragon 12 850 2,600 6
Electro Spirit 11 300 800 1
Baby Dragon 13 200 1,400 4

As you play this deck, focus on using your Electro Dragon to counter enemy pushes and support your own troops. Place it behind your tank or support cards so it can reach multiple targets with its chain lightning. Combine it with the Electro Spirit to stun enemies and secure kills. The Baby Dragon can be used to clear out weak troops and deal consistent damage to towers.

This deck can be a great choice for players who enjoy controlling the pace of the battle and overwhelming their opponents with a barrage of electrical attacks. Its strength lies in its synergy and the ability to outplay your opponents with strategic placement and timing.

Unleashing the Power of Two Giants

Understanding the Giants

The Giant is a formidable tank in Clash Royale, renowned for its immense health pool. It excels at absorbing damage and creating a buffer for more vulnerable units. The Giant also possesses a moderate attack power, allowing it to contribute to offensive efforts.

Double Giant Strategy

Deploying two Giants simultaneously is a potent strategy that can overwhelm opponents with sheer force. This formation creates an impenetrable wall of flesh, making it difficult for enemies to penetrate. The Giants’ combined health and damage output can quickly decimate enemy defenses.

Advantages of Double Giants

  • **Immense Health Pool:** Two Giants have a combined health of 16,000, making them incredibly difficult to take down.
  • **High Damage Output:** With a combined attack power of 600, the Giants can swiftly eliminate enemy troops and structures.
  • **Durable Wall:** The Giants’ size and health make them an impenetrable barrier, blocking enemy units and diverting their attention.

Precision Timing with Elite Barbarians

The Elite Barbarians are a formidable force when paired with the Rage spell. However, timing is paramount for maximizing their effectiveness. Here are a few crucial aspects to consider:

  1. Initial Placement: Deploy the Elite Barbarians just outside the opponent’s tower’s range. This ensures they aggro onto the tower and begin attacking immediately. Avoid placing them too close, as it will trigger the tower’s initial attack, reducing their health before the Rage spell takes effect.
  2. Rage Timing: Cast the Rage spell as the Elite Barbarians reach the tower’s melee range. This triggers their increased attack speed and damage output, allowing them to quickly overwhelm the tower. Be patient and avoid deploying the Rage spell prematurely, as it will waste the effect before the Elite Barbarians deal significant damage.
  3. Counterplay Anticipation: Anticipate your opponent’s possible counters, such as defensive buildings or troops. Deploy the Elite Barbarians in an area that minimizes the effectiveness of these counters. For example, placing them behind a tank or on the opposite side of the lane can force the opponent to split their attention or choose between defending both lanes.
  4. Support Troops: Consider including support troops in the push to enhance the Elite Barbarians’ effectiveness. A Freeze spell can immobilize enemy defenses, while a Zap can stun them, preventing them from targeting the Elite Barbarians.
Card Role
Elite Barbarians Primary attackers
Rage Boosts attack speed and damage
Freeze Immobilizes enemy defenses
Zap Stuns enemy troops

Electro Wizard’s Shocking Symmetry

The Electro Wizard is a versatile and powerful card in Clash Royale. He can attack both air and ground troops, and his zap ability can stun enemies and reset their attack animations. This makes him a great counter to cards like the Giant Skeleton, the Royal Giant, and the Witch.

One of the best ways to use the Electro Wizard is to pair him with a tank card. This will allow the tank to soak up damage while the Electro Wizard attacks the enemy troops behind it. A good tank card to pair with the Electro Wizard is the Knight, the Valkyrie, or the Pekka.

Another good way to use the Electro Wizard is to use him as a defensive card. His zap ability can stun enemy troops and reset their attack animations, which can buy you some valuable time to defend your towers.

In addition to his zap ability, the Electro Wizard also has a unique ability called “Shocking Symmetry.” This ability allows him to chain his attacks to multiple targets. This can be very effective against swarm cards like the Goblin Gang, the Skeleton Army, and the Bats.

Here is a table summarizing the Electro Wizard’s stats:

Cost: 4
Hitpoints: 960
Damage: 160
Range: 4.5
Attack Speed: 1.4 seconds
Ability: Zap
Unique Ability: Shocking Symmetry

Inferno Tower’s Unrelenting Heat

The Inferno Tower’s strength lies in its ability to melt down enemy troops with its fiery beam. However, it can be vulnerable to spells and air units. To counter this, consider the following strategies:

1. Place the Inferno Tower strategically: Position the Inferno Tower behind your other defensive structures to protect it from spells and air units. Try to place it in areas where it can cover multiple lanes and prevent enemy troops from reaching your base.

2. Use the Inferno Tower to counter high-health units: The Inferno Tower is particularly effective against tanks and other high-health units. Its beam will quickly ramp up and deal significant damage over time.

3. Support the Inferno Tower with other defensive units: Protect the Inferno Tower from being overwhelmed by enemy troops. Consider using ranged units like Musketeers or Archers to deal with swarms or ground troops that can damage the tower.

4. Use spells to counter air units: Spells like the Fireball or Zap can quickly eliminate air units that threaten the Inferno Tower. Be sure to save these spells for when they are most needed.

5. Consider using the Inferno Tower in combination with the following units:

Unit Role
Prince He can charge into the enemy’s territory, distracting them and weakening them for the Inferno Tower
Giant His high health can tank damage while the Inferno Tower takes out enemy troops
Minions They can deal with air units that threaten the Inferno Tower

By following these tips, you can maximize the effectiveness of the Inferno Tower and create a formidable defense in your Clash Royale deck.

Zap’s Paralyzing Impact

Zap is a versatile spell in Clash Royale that can significantly impact the game’s dynamics. Its primary function is to deal area damage and momentarily stun enemy units. This stun effect interrupts their attacks and abilities, providing a crucial window of opportunity for your troops to advance or defend.

Zap is particularly effective against units with rapid attack rates, such as the Goblin Gang or Princess Tower. It can also be used to reset charging units like the Mini P.E.K.K.A. or Sparky, allowing your troops to take them down more easily.

Stun Duration and Damage Radius

The stun duration and damage radius of Zap depend on its level:

Zap Level Stun Duration Damage Radius
1 0.5 seconds 2.5 tiles
2 0.75 seconds 2.5 tiles
3 1 second 2.5 tiles
4 1.25 seconds 2.5 tiles
5 1.5 seconds 3 tiles

The increased stun duration and wider damage radius at higher levels make Zap even more devastating against enemy swarms and key defensive structures.

Rage’s Uncontrollable Fury

The Rage spell in Clash Royale is a powerful elixir that provides substantial bonuses to your troops. It grants a 30% increase in movement speed, attack speed, and damage.

When paired with certain cards, Rage can create devastating synergies. Here are some key attributes that make Rage so formidable:

  • Increased mobility:
  • Rage’s movement speed boost allows your troops to reach their targets more quickly, enabling them to inflict damage sooner.

  • Faster attacks:
  • The attack speed bonus increases the rate at which your troops attack, leading to faster damage output.

  • Enhanced damage:
  • The damage increase significantly amplifies the destructive power of your troops, allowing them to eliminate enemies more efficiently.

  • Versatile application:
  • Rage can be used effectively with various troop types, from tanks to spellcasters. It adapts to different strategies and can turn the tide of battle.

  • Defensive capabilities:
  • While primarily an offensive spell, Rage can also serve defensive purposes. By placing it on defensive structures like the Goblin Hut or the Mortar, you can enhance their longevity and damage output, deterring enemy pushes.

  • Cycle potential:
  • Rage’s low elixir cost makes it a valuable cycle card. It can be used to bait out enemy spells or cycle through your deck quickly, giving you an advantage in card rotation.

  • Synergies with specific units:
  • Rage synergizes exceptionally well with certain units, such as the Giant, which benefits from its increased damage and health. It also complements high-damage troops like the Executioner or the Fireball, amplifying their destructive capabilities.

    Elite Barbs’ Swift Slaughter

    Elite Barbarians, the fierce warriors known for their dual-wielding blades, unleash chaos upon their foes in this deadly deck. Their strength lies in their sheer numbers, as they can effortlessly overwhelm enemy defenses with their lightning-fast swings.

    When paired with the mighty Lumberjack, Elite Barbarians gain an explosive adrenaline boost, enhancing their destructive potential. The Lumberjack’s Rage spell grants them increased speed and damage, allowing them to slice through enemy troops with unmatched ferocity.

    Zap and Mirror: Control and Replication

    Zap’s versatility plays a crucial role in this deck, offering both defensive and offensive advantages. Its stun effect disrupts enemy troops, providing a brief window of opportunity for Elite Barbarians to advance. Additionally, Zap can eliminate vulnerable support units or activate King Tower.

    The Mirror spell provides a tactical advantage by instantly replicating the last played card. This allows you to quickly deploy another wave of Elite Barbarians or counter enemy strategies with the same cards they play.

    Skeletons and Minions: Defensive Alternatives

    Skeletons and Minions serve as cheap and efficient defensive options, absorbing enemy damage and allowing Elite Barbarians to focus on their primary targets. Skeletons can be effectively countered against heavy attackers, while Minions excel at eliminating air threats.

    Barbarian Barrel: Surprise and Chip Damage

    The Barbarian Barrel is a surprise weapon that can be used to inflict chip damage on enemy towers or take out weak units. Its rolling barrels deal significant impact damage and release Barbarians upon landing, providing an extra layer of support for Elite Barbarians.

    Card Cost Description
    Elite Barbarians 6 Fierce dual-wielding warriors with lightning-fast swings.
    Lumberjack 4 Provides Rage spell to boost Elite Barbarians’ damage and speed.
    Zap 2 Stuns enemy troops and resets Inferno Tower.
    Mirror 1 Reprints the last played card.
    Skeletons 1 Cheap defensive units that can distract heavy attackers.
    Minions 3 Versatile units that excel in taking down air threats.
    Barbarian Barrel 3 Deals impact damage and releases Barbarians upon landing.

    Night Witch’s Batty Army

    The Night Witch, with her constant swarm of bats, is a force to be reckoned with in Clash Royale. She excels at creating a relentless pressure on the opponent’s defenses, overwhelming them with an endless stream of flying minions.

    Strengths:

    • High DPS with constant bat generation
    • Tanky with moderate hitpoints
    • Air targeting
    • Spawn damage and rage spell damage boost for bats

    Weaknesses:

    • Vulnerable to air-targeting troops and spells
    • Slow movement speed
    • Expensive elixir cost (4)

    Bat Swarm Strategy

    The key to using the Night Witch effectively is to maximize the potential of her bat swarm. Here are some tips:

    1. Protect the Night Witch: Keep the Night Witch safe from damage, as she will continuously spawn bats as long as she is alive.
    2. Position strategically: Place the Night Witch behind your other troops, allowing the bats to reach the opponent’s defenses while protecting the Night Witch from direct attacks.
    3. Combine with tanks: Paired with a tank like the Giant or Golem, the Night Witch can create an impenetrable wall of bats that can shred through enemy towers.
    4. Time the bats: Release bats just before your opponent deploys troops to overwhelm them with the swarm.
    5. Maximize bat damage: Use spells like rage to increase the damage output of the bats.
    6. Bait out counters: Force your opponent to use their air-targeting troops early on, leaving them vulnerable to the Night Witch’s swarm later.
    7. Distract defenses: The Night Witch’s bats can distract enemy air defenses, allowing your other troops to advance unhindered.
    8. Build pressure: Constantly spawn bats to keep the pressure on your opponent, forcing them to react to your relentless swarm.
    9. Counter air decks: The Night Witch is a powerful counter to air-heavy decks, as her bats can effectively neutralize flying troops.
    10. Use in double elixir: In double elixir time, the Night Witch becomes even more formidable, as you can quickly spawn a massive swarm of bats.

    Best Double Evolution Deck for Clash Royale

    Double Evolution decks utilize the powerful and versatile Evolution card, which allows players to merge two cards of the same type into a more powerful unit. This deck excels in overwhelming opponents with hordes of high-level troops, while also providing defensive capabilities and counterattack options.

    The core of the deck is the Evolution card itself, supported by cards that can generate multiple units or provide synergies. Minion Horde, Goblin Gang, and Skeleton Army offer excellent swarm potential for combining with Evolution. Mini P.E.K.K.A provides a powerful and durable tank, while Battle Ram and Goblin Giant provide additional damage and support.

    People Also Ask About Best Double Evolution Deck Clash Royale

    What are some alternative cards for the Double Evolution deck?

    Ice Wizard, Knight, and Electro Wizard are solid replacements for defensive versatility and control.

    How do I counter air threats in Double Evolution decks?

    Include cards like Arrows, Zap, or Musketeer to deal with Minion Hordes or other flying units.